基本素養 Basic Literacy
課程概述 Course Description此課程將透過教師引導-學生主導的方式, 提供學生培養創意產業中各種攸關產業發展之產製活動(如創意產出-創意製作-市場行銷-生產管理等)與產業優勢與現象消長的觀察分析能力. 課程將以下列方式進行: 1) 資料蒐集/接洽溝通, 2) 現場參與/互動觀摩, 3) 彙整參訪心得,分析產業活動與現象. 學生將針對不同創意產業類別(設計/電視/電影/傳統工藝/數位內容等)與對象(生產者/發行商/行銷管理者等), 進行實際接觸體驗與觀察分析
The course proceeds through two approaches: subject-specific seminars and practice-based visits and exercises, and it is divided into three interconnected parts over the term, from ‘Concepts to Contexts to Cross-disciplinary’ to facilitate an evolving, empowering and holistic framing for a real world problem-solving learning process. Part I- Concepts- Seminars: it is a series of subject-specific seminars which introduces the fundamental concepts of the Creative Industries, from the values of the arts and culture, digital technologies, city and spaces, branding and innovation dynamics, and relates those to the key issues and debates surrounding the recent development of CI. By reviewing the macro environments and micro conditions, students will be able to reflect on the current state of the CIs and to foresee and frame its problems and future development. Part II- Contexts- Experiences: Following the conceptual learning over Part I seminars, Part II unfolds the wider field experiences by facilitating students’ self-organized group visits to their chosen fields and to be exposed to the CIs practices and reality. It aims to equip students with a transferrable skillset of analyzing the observable phenomenon and practices and making sense of the unseen problem and potential behind. Students are expected to identify industry developmental issues from the bottom up, ie. from the level of individual talent/entrepreneurs, to projects and products, markets and the wider value systems. Part III- Cross-disciplinary-Workshops. Continuing the previous problem framing and identifying process, the final part then focuses on the problem-solving group projects to the identified issues through three respective themematic working units/workshops: Marketing and Branding/ Inteactive and Multimedia Design/ Industry and Service Innovation.With the contrbutions from faculty members and invited parctitioners, students could choose two out of three workshops (one primary, one secondary ) to gain hands-on practices and reflections for CI development. The course finishes with group creative portfolio demos and feedback.
課程學習目標 Course Objectives
課程進度 Progress Description
|進度說明 Progress Description|
|2||Emergence, Definition(s) and Characteristics of CI|
|3||Arts and Curating|
|4||Digital Arts and Technology|
|5||Pilot Visit/Experience - Grouping X Mapping|
|6||Cultural Heritage and City|
|7||Culture and Branding|
|10||Mid-term: Issues framing -Visiting Plans Proposal I|
|11||Visit and Experience I|
|12||Visit and Experience II|
|13||Visit and Experience III|
|14||Visit and Experience IV|
|15||Review and Reflections|
|16||Workshop I -Workshop II- Workshop III-Open House X Demo Day|
|17||Workshop I -Workshop II- Workshop III-Open House X Demo Day|
|18||Submitting final portfolio/reports|
Survey of the conntent relevant to SDGs
This course is relevant to these items of SDGs as following:
- 就業與經濟成長 (Decent work and Economic growth)
- 工業、創新與基礎建設 (Industry Innovation and infrastructure)
- 永續城市與社區 (sustainable cities and communities)
- 責任消費與生產 (Responsible consumption and production)
- 全球夥伴 (partnerships for goals)
有關課程其他調查 Other Surveys of Courses1.本課程是否規劃業界教師參與教學或演講? 是，約 2 次
Is there any industry specialist invited in this course? How many times? Yes, about 2 times.
Are there any internships involved in the course? How many hours? No
Is this course recognized as an academic ethics course? In the course how many hours are regarding academic ethics topics?
Is this course recognized as a Community engagement and Service learning course? Which community will be engaged?