基本素養 Basic Literacy

人文素養
Humanistic Quality
公民素養
Civic Literacy
社會關懷
Society Care
國際視野
Global Perspective

核心能力 Competence

跨領域整合能力
Abilities of interdisciplinary integration
創意產業研發能力
Abilities of research in developing creative industries
科技應用與設計能力
Abilities of applying technology and design
多元與在地文化匯流能力
Abilities of multicultural and local culture convergence

課程概述 Course Description

Please refer to the English version
New media and digital arts are constantly developing with an ever growing number of new branches (i.e. hybrid art, digital music, interactive art, animation/FX, game production, curating creative communities, urban gaming, bioart, hacktivism, big data visualisation, etc.). Many of these enter and change the entertainment and media industry and often promote the exploration of various aspects of human life, philosophical issues, anthropological, social, political and judicial problems. Consequently they are strongly connected with the processes around the merging of boundaries between the humanities, sciences (biotechnology, genetics, physics, chemistry, product fabrication, engineering, robotics, neurosciences etc.) and technology. This module will introduce new media and digital arts, which stems from the idea of the inseparability of science, the arts and technology. The module explores the interdisciplinary and transdisciplinary discourse between history of creative tools, social impact, political meaning and cultural contexts of art & technology as well as educational, institutional and economic aspects of new media and digital arts.

課程學習目標 Course Objectives

  • To review existing history, concepts and theories of new media and digital arts.
  • To study the production and contextualization of new media and digital arts.
  • To develop the ability to communicate at postgraduate level.
  • 課程進度 Progress Description

    進度說明 Progress Description
    1Introduction of the module.
    2Digital Revolution, Barbican Centre, LondonMedia and Performance.
    3Introduction of digital and new media artsDuchamp to John Cage to Fluxus, Joseph Beuys, Nam June Paik.
    4Digital Technologies as a Tool: digital imaging, photography and print.
    5Digital music, soundscapes, audiowalks as medium, digital music and its visualization.
    6History of Digital Art in Taiwan. Invited Speaker: tbc
    7Animation: new techniques and ideas, trends in mass production, visual experiments.
    8Space, time and speed.Invited speaker: tbc
    9No class; school anniversary celebration
    10Bioart: origins, influences and history I
    11Bioart: origins, influences and history II * Invited Speaker: tbc
    12Virtual reality, simulation and authenticity: theories by BaudrillardSocial media and the Web 2.0 era
    13Body as art work: Stelarc, Patricia Piccinini, Orlan, Marina Abramovic
    14Post-humanism, body and identity
    15Between body and digital images
    16Interactive art: objects vs. actors of interaction, body as interactive object
    17Digital arts festivals; Important institutions
    18Shock – better than indifference? Morality and immorality of digital art, artists and creative industries
     以上每週進度教師可依上課情況做適度調整。The schedule may be subject to change.

    有關課程其他調查 Other Surveys of Courses

    1.本課程是否規劃業界教師參與教學或演講?
    Is there any industry specialist invited in this course? How many times?
    2.本課程是否規劃含校外實習(並非參訪)?
    Are there any internships involved in the course? How many hours?
    3.本課程是否可歸認為學術倫理課程?
    Is this course recognized as an academic ethics course? In the course how many hours are regarding academic ethics topics?
    4.本課程是否屬進入社區實踐課程?
    Is this course recognized as a Community engagement and Service learning course? Which community will be engaged?