基本素養 Basic Literacy
核心能力 Competence
課程概述 Course Description
Please refer to the English versionNew media and digital arts are constantly developing with an ever growing number of new branches (i.e. hybrid art, digital music, interactive art, animation/FX, game production, curating creative communities, urban gaming, bioart, hacktivism, big data visualisation, etc.). Many of these enter and change the entertainment and media industry and often promote the exploration of various aspects of human life, philosophical issues, anthropological, social, political and judicial problems. Consequently they are strongly connected with the processes around the merging of boundaries between the humanities, sciences (biotechnology, genetics, physics, chemistry, product fabrication, engineering, robotics, neurosciences etc.) and technology. This module will introduce new media and digital arts, which stems from the idea of the inseparability of science, the arts and technology. The module explores the interdisciplinary and transdisciplinary discourse between history of creative tools, social impact, political meaning and cultural contexts of art & technology as well as educational, institutional and economic aspects of new media and digital arts.
課程學習目標 Course Objectives
課程進度 Progress Description
進度說明 Progress Description | |
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1 | Introduction of the module. |
2 | Digital Revolution, Barbican Centre, LondonMedia and Performance. |
3 | Introduction of digital and new media artsDuchamp to John Cage to Fluxus, Joseph Beuys, Nam June Paik. |
4 | Digital Technologies as a Tool: digital imaging, photography and print. |
5 | Digital music, soundscapes, audiowalks as medium, digital music and its visualization. |
6 | History of Digital Art in Taiwan. Invited Speaker: tbc |
7 | Animation: new techniques and ideas, trends in mass production, visual experiments. |
8 | Space, time and speed.Invited speaker: tbc |
9 | No class; school anniversary celebration |
10 | Bioart: origins, influences and history I |
11 | Bioart: origins, influences and history II * Invited Speaker: tbc |
12 | Virtual reality, simulation and authenticity: theories by BaudrillardSocial media and the Web 2.0 era |
13 | Body as art work: Stelarc, Patricia Piccinini, Orlan, Marina Abramovic |
14 | Post-humanism, body and identity |
15 | Between body and digital images |
16 | Interactive art: objects vs. actors of interaction, body as interactive object |
17 | Digital arts festivals; Important institutions |
18 | Shock – better than indifference? Morality and immorality of digital art, artists and creative industries |
有關課程其他調查 Other Surveys of Courses
1.本課程是否規劃業界教師參與教學或演講?Is there any industry specialist invited in this course? How many times?
2.本課程是否規劃含校外實習(並非參訪)?
Are there any internships involved in the course? How many hours?
3.本課程是否可歸認為學術倫理課程?
Is this course recognized as an academic ethics course? In the course how many hours are regarding academic ethics topics?
4.本課程是否屬進入社區實踐課程?
Is this course recognized as a Community engagement and Service learning course? Which community will be engaged?